For a military idea, they're all pretty reasonable, but I would probably go with either Defensive or Offensive. We should teach this traitor a lesson and send his followers packing. business ethiopia small idea New mission trees trace the ambitions of rulers and nations across the continent that gave birth to humanity, and the Jewish faith is given more depth. Aksum is a formable and releaseable nation that can be formed by any nation that is in the Tigray culture group, or have cores spawned by separatists. To lessen the chance of fatal overextension, being on the Ottomans' good side either through an alliance or other arrangement is crucial. Our nation went through many challenges and mastered them. Second, it increases your chances of getting an alliance with the Northern heretics, who, for all their failings in managing to see the true nature of Christ and God, are pretty damn good at distracting the Ottomans on their European front while you slowly fill the Nile Valley to the brim with the corpses of their main army. Unless it's the Ottomans. Every country has seven national ideas. Being the first nation to unlock an idea or unlocking an idea within 365 days after it is first unlocked gives a nation a base of +2 innovativeness. Aksumite ideas are better than 95% of tags, while Ethiopia's are pretty average, maybe a bit above average. Ethiopia Primary culture Amhara (Cushitic) Capital province Gonder (1224) Government Negusa Nagast Monarchy State religion Coptic Technology group East African Aksum is a formable and releaseable nation that can be formed by any nation that is in the Tigray culture group, or have cores spawned by separatists. Even if Ethiopia converts, there are still Fetishist nations in Africa that will reject alliances unless the player has grown to a formidable size. But not all is lost though! Especially their technological achievements in the military left our merchants highly impressed, and our nation worried. Then I would let them starve to death in the scorching Nubian sun while they worked their way slowly to Ethiopia. The elders tell the tale of the ancient and powerful Kingdom of Aksum and its mighty king, Kaleb, who ruled the Red Sea unopposed and was known as Saint Elesbaan. If they hadn't been, I would probably have gone Quantity. If at least one island can be added to the empire, the stage is set for Indonesian colonization. accepted) culture and Fetishist religion, which is easily converted to your preferred faith. However, its glorious days have found an end with its inhabitants turning towards the heathen beliefs. Do you think that that wouldn't work? To balance this out the area the capital is located receives the following benefits: Moving the capital provides the country modifier of Capital Reorganization of +1000% Move Capital Cost for 5 years. - YouTube. And while attrition levels seldom cripple armies, defensive ideas eventually stacks an extra point of attrition on all enemy armies in your territory, most of which already imposes low supply limits, so the viability of delay and a scorched earth defense against a superior enemy significantly improves. If colonists are not available, the Horn of Africa is the only way to expand Ethiopia south towards the Cape of Good Hope. Quality is a great military idea group all around and policy pairs well with economic ideas. New mission trees trace the ambitions of rulers and nations across the continent that gave birth to humanity, and the Jewish faith is given more depth. Europa Universalis 4 Wiki Active Wikis AoW: PlanetfallCities: SkylinesCrusader Kings 3Empire of SinEuropa Universalis 4Hearts of Iron 4Imperator: RomePrison ArchitectStellarisSurviving MarsSurviving the AftermathVampire: The MasqueradeVictoria 3 Legacy Wikis Aksum is a formable and releaseable nation that can be formed by any nation that is in the Tigray culture group, or have cores spawned by separatists. Discarding idea groups will also impact the number of Ideas a nation has towards unlocking National Ideas and Ambitions. Aksumite ideas are better than 95% of tags, while Ethiopia's are pretty average, maybe a bit above average. But I guess the biggest problem in my thinking is the ottomans, they have crazy siege abilities and huge armies and big morale bonuses, and a border covered in high level high attrition forts might be the only thing that actually saves me from them. 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the empires of Africa. First 20 years of the game I was not at peace for more than 2 months at a time. But i'm wondering if offensive or Aristocratic are good choices, or maybe even quantity. Exploration is great, though I was never able to get the colonialism institution to pop at my place (however a little hopping round Africa enabled me to get an early brazil, which boosts the adaptation of the institution in capital+ports). Actually depending on your MP situation, you could even pick Exploration 2nd. The reduction can result in up to 14% for a fully unlocked idea group (without accounting for further reductions that may be applied from the ideas themselves). Askumite ideas are vastly superior imo. Religious because deus vult is basically the imperialism cb against anykne not of your faith, and if you expand anywhere except into 2-4 of your minor neighbors you'll need that extra missionary and missionary power. Questions, Paradox Exploration first. on Paradox technology, Legal 4.1 Administrative 4.2 Economic 4.3 Expansion 4.4 Humanist 4.5 Innovative 4.6 Religious 5 Diplomatic groups 5.1 Diplomatic 5.2 Espionage 5.3 Exploration 5.4 Influence 5.5 Maritime 5.6 Trade 6 Military groups 6.1 Government-based idea groups 6.2 Aristocratic 6.3 Divine 6.4 Horde Government 6.5 Indigenous 6.6 Plutocratic And since you will have religious ideas converting the religion wont be a huge problem. These 2 are fairly self explanatory, you're mainly using vassals because aside from QQ, not many people are able to be allied easily due to distance. Show more. This is a list of missions for Ethiopia. 1 National missions 1.1 Ethiopian Contact with Europeans + Modernizing 1.2 ethiopia_policy_with_the_cushitic_people 1.3 ethiopia_religion_slot 1.4 ethiopia_trade_slot 1.5 ethiopia_slot_aksumite_empire 2 References National missions Available only with the Origins DLC enabled. eu4 Europa Universalis IV First idea groups for Ethiopia? on Paradox technology, Legal Most of the idea groups can well benefit Ethiopia depending on your overall strategies. I do not recommend quantity ideas because of your need for quality to battle kebab. Arid drylands have a 20% development cost penalty, but you can completely offset it by fully unlocking economic ideas and making sure you adopt the encourage development state edict. Defensive is also great, you may need to play defensively and rely on attrition to stop the Kebabs or the Mamelouk. you can get really quickly down to Kilwa/Mutapa with Exploration and then have a decent shot at spawning the colonialism institution. There are also two event chains regarding relations with Portugal and the Mamluks. On the other hand Quantity gives you a near endless supply of troops and maintains your manpower for nearly endless wars against your African neighbors. Conversion is thus much easier getting these bonuses, and having it apply to the whole state and not be wasted. As a Coptic nation, Ethiopia can make early use of the unique holy sites mechanic thanks to the site in Aksum. ethiopia somali somalia Unlocking the last idea in the group also unlocks the group's bonus. ethiopia strikes comments eu4 We should conquer the southern kingdoms and consolidate the Ethiopian region. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Defensive is a bit of a wild card, though. Due to our trade relations with the Europeans, merchants were able to experience the engineering of the European first hand. Information, Frequently Asked got eu4 Idk, I obviously can't decide and would love some help. Show more. Don't you have to discover the Americas to get Colonialism? Many nations have unique national ideas while a large number of others have national ideas based upon a common geographic region or a shared culture. With no dip idea groups you can put all your bird points into tech and developing your institutions so you fall less behind in admin and military tech. Economic is good because your economy is terrible aside from gold mines so that without it may be hard to reach your army full size without deficit, to spread dev and struggle against inflation. I've started a Ethiopia game and things are going well. Enabled by most monarchies (except the Plutocracy and Feudal Theocracy reform), tribes (except steppe nomads and Great Mongol State), and the Noble Elite republican reform. The Arkumsite Empire once held territories in South Arabia in the 3rd century. Ethiopia begins with the feudalism institution and the 6/5/5 ruler Zara Yaqob. Innovative will also help to stay on top of tech, among other bonuses (-.05 monthly war exhaustion is excellent). Actually depending on your MP situation, you could even pick Exploration 2nd. Three religious denominations exist inside Ethiopia at the start of the game: Coptic (the current state religion), Sunni and Judaism. If we hope to survive and expand our nation we need to bolster our army with more troops and a competent general. There is no restriction on policy composition and a nation can activate up to 9 policies at a time, 3 per type. Their gold is invaluable to our country, but as long the local population is upset we cannot mine the gold there. Thanks. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Ethiopia - Europa Universalis 4 Wiki Ethiopia This is a compilation and strategy article for Ethiopia. ethiopian Be warned: even a rapid expansion may not be quick enough to prevent a European power from taking the Cape and all the trade node fortunes that come with it. This helps your public order something incredible, which in turn almost eliminates your two biggest early game concerns; money and manpower. Since heretic provinces have a hefty production penalty, rapid conversions will also do much to turn around Ethiopia's economy. The casus belli is great though. coffee ceremony ethiopia ethiopian eritrean dress eritrea tradtional gonder region most likely type her african africa del wolo today collect Religious ideas are just awesome for someone who is surrounded by heathen, like you are. The Ottomans having too much time to build isn't good for my health. Although its days have long passed thanks to the Muslim invaders and the warrior queen Gudit, its former capital, Aksum, still lives on. Interactive corporate website. While the principle of the itinerant capital has shown its effectiveness in keeping an area under control, it has also shown how decentralized - how powerless - the state actually is. Or go for MIL ideas to be able to go toe-to-toe with the Ottomans earlier. Everything about defensive helps with this strategy, from being able to field more forts, to taking less and giving more attrition, fielding larger stacks etc. We should develop a better infrastructure in Kaffa and Damot to show our benevolent side. By idea 5 the Ottomans were utterly eliminated. The unique Ethiopian government reform gives a 75% discount to moving the capital. You should already be pretty ahead of everyone in force limit excluding Ottomans and maybe the Mamluks at this point. Semien Primary culture Amhara (Cushitic) Capital province Semien (2771) Government Autocracy State religion Jewish Technology group East African Semien ideas The type of the reduction depends on the affiliation of the idea group; for example, the Diplomatic idea group grants Diplomatic tech cost reduction. The empires of Africa is the only way to expand Ethiopia south towards the beliefs... Ottomans and maybe the Mamluks its inhabitants turning towards the Cape of Hope. 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